![](https://oneillblends.com/wp-content/uploads/2021/09/DonutSlide-1.gif)
My Coffee Cup and Donut was my first project I ever worked on. I made my animation by rendering 40 frames of my donut sliding into view. The 40 rendered pictures were then used in Blenders Video Editing where I rendered the animation.
The coffee cup was made transparent by adjusting a few nodes such as roughness, transmission and alpha. I also have a water droplet version which can be seen below.
The base of the donut was done using Texture Paint, this became my Image Texture. I used Sculpting to make the donut less smooth and more real-like. On top of this I used multiple nodes to give the donut more of a realistic feeling such as RGB Curves, Noise Texture, Math, ColourMap, Displacement etc.
With the icing, I kept it simple and just adjusted the principled BSDF to give it the glossy look. I used proportional editing to help the icing appear as dripping glaze icing.
![](https://oneillblends.com/wp-content/uploads/2021/09/Render_Coffee_Cup__Donut_NEWEST.png)
![](https://oneillblends.com/wp-content/uploads/2021/09/NDMR_new_base.png)
![](https://oneillblends.com/wp-content/uploads/2021/09/19_Feb_coffee_cup-e1630761713561.png)
![Coffee and donut](https://oneillblends.com/wp-content/uploads/2021/09/Rendered-Pic-for-Website-1024x576.png)
![](https://oneillblends.com/wp-content/uploads/2021/09/Completed-Donut--1024x576.png)